![]() ![]() Ultimately, I think Echoes of Mana succeeds at its primary goals. Unfortunately, there was a problem with matchmaking, and I never successfully found a co-op partner. In addition to the single-player story, there are a variety of optional quests and even a co-op multiplayer mode. ![]() However, Echoes of Mana at least got me invested enough to consider checking out the series’ earlier games. At times, the writing can come across as a bit like fan fiction, with established characters instantly befriending the mostly mute protagonist. However, it’s pretty good at characterization and conveying that players are only seeing a small part of a much grander story. This gives the impression they are just along for the ride instead of an active participant in the plot.Įchoes of Mana also doesn’t have time to show players much about the worlds they are visiting. However, it contributes to robbing the protagonist of any real agency. I suppose it’s a decent excuse to show off bits and pieces of the existing series. The story’s reason is that the player character doesn’t know what each memory contains until they get there, but I didn’t personally find it very satisfying. The player character isn’t searching for the Mana Sword so much as randomly jumping between memories until they find it. The way developer Wright Flyer Studios uses the memories has the side effect of robbing the story chapters of any real connectivity. Repeat as needed until the hero finds the Sword. They meet up with returning characters and join them on a short adventure. Players enter a memory of the lost worlds, encountering people and places from various installments in the Mana series. This sets up the basic structure of the plot. Doing so will restore the Goddess’ fading power to recreate the worlds that were. Thus, she sends the player character on a quest to enter these memories and retrieve the legendary Mana Sword. However, memories of these lost worlds and people still exist as the fruits of the Mana Tree, which the Goddess personifies. ECHOES OF MANA GAMEPLAY SERIESShe explains that the worlds of the Mana series are disappearing and that she is now too weak to bring them back. This works fine with standard engagements but can be a liability during boss fights.Īfter a brief combat tutorial, the player character is whisked away to the realm of the Mana Goddess. Uncontrolled party members attack the nearest enemy and are only mediocre at using their abilities. Players can switch between their active party members at any time but can’t command them in battle. Water, for example, deals additional damage to Fire but also receives it in return.Ĭombat is quite fun, though managing your party can be difficult. Meanwhile, Elements are unusual in that they oppose but do not counter each other. However, two characters may fill different roles while technically carrying the same weapon. ![]() ![]() Each weapon class has a few unique features, such as greater reach from Polearms and Axes having an alternative charged attack. Instead of the standard RPG classes, Echoes of Mana characters have an Element and Weapon Type. ECHOES OF MANA GAMEPLAY FULLPlayers can tap the icon once the gauge is full to unleash a devastating elemental AOE attack. The party also shares a single Mega Spirit Magic gauge. These Techniques are potent attacks that usually hit multiple enemies at once and often kill weaker enemies with a single strike. Meanwhile, each standard hit fills up the character’s Special Technique gauge. Abilities drain each character’s limited pool of action points. However, most are familiar faces recruited via the game’s gacha mechanics.Įvery character has a standard attack, two standard Abilities, and a Special Technique. Echoes of Mana also introduces a few other original characters to fill out the player’s party. Players choose between a male or female character, with the character they didn’t pick appearing later as a recurring NPC. Players take the role of the Mana Swordsman, an amnesiac adventurer in service to the settings mana Goddess. ![]()
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